-, spawner(world, skeletons, wc.gen.seed)
-, interface(ic, env, world, *world.AddPlayer(ic.player_name))
-, preload(env, world.Loader(), chunk_renderer)
-, unload(env, world.Loader()) {
+, spawner(world, skeletons, gc.seed)
+, preload(env, chunk_loader, chunk_renderer)
+, unload(env, world.Chunks(), save) {