-, world(env.assets, wc, save)
-, spawner(world)
-, interface(ic, env, world)
-, preload(env, world.Loader())
+, block_types()
+, world(block_types, wc, save)
+, chunk_renderer(world, wc.load.load_dist)
+, spawner(world, wc.gen.seed)
+, interface(ic, env, world, *world.AddPlayer(ic.player_name))
+, preload(env, world.Loader(), chunk_renderer)