-, interface(ic, env, world) {
+, interface(ic, env, world)
+, preload(env, world.Loader(), chunk_renderer)
+, unload(env, world.Loader()) {
+ TextureIndex tex_index;
+ env.assets.LoadBlockTypes("default", block_types, tex_index);
+ chunk_renderer.LoadTextures(env.assets, tex_index);
+ chunk_renderer.FogDensity(wc.fog_density);
+ // TODO: better solution for initializing HUD
+ interface.SelectNext();
+}
+