+
+ glm::mat4 trans = world.Player().Transform(Chunk::Pos(0, 0, 0));
+ glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
+ glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
+ audio.Position(world.Player().Position());
+ audio.Velocity(world.Player().Velocity());
+ audio.Orientation(dir, up);
+