-TextureIndex::TextureIndex()
-: id_map() {
-
-}
-
-int TextureIndex::GetID(const string &name) {
- auto entry = id_map.find(name);
- if (entry == id_map.end()) {
- auto result = id_map.emplace(name, Size());
- return result.first->second;
- } else {
- return entry->second;
- }
-}
-
-