-Entity &Application::MakeTestEntity(World &world) {
- Entity &e = world.AddEntity();
- e.Name("test");
- e.Position({ 0.0f, 0.0f, 0.0f });
- e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
- e.WorldCollidable(true);
- e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });
- e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
- return e;