- counter.EnterUpdate();
- interface.Update(dt);
- spawner.Update(dt);
- world.Update(dt);
-
- glm::mat4 trans = world.Player().Transform(Chunk::Pos(0, 0, 0));
- glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
- glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
- audio.Position(world.Player().Position());
- audio.Velocity(world.Player().Velocity());
- audio.Orientation(dir, up);
-
- counter.ExitUpdate();