+ assets.shaders.planet_surface.Activate();
+ assets.shaders.planet_surface.SetVP(cam.View(), cam.Projection());
+ assets.shaders.sun_surface.Activate();
+ assets.shaders.sun_surface.SetVP(cam.View(), cam.Projection());
+ assets.shaders.creature_skin.Activate();
+ assets.shaders.creature_skin.SetVP(cam.View(), cam.Projection());