Entity &Application::MakeTestEntity(World &world) {
Entity &e = world.AddEntity();
e.Position({ 0.0f, 0.0f, 0.0f });
Entity &Application::MakeTestEntity(World &world) {
Entity &e = world.AddEntity();
e.Position({ 0.0f, 0.0f, 0.0f });
- e.SetShape(world.BlockTypes()[1]->shape, { 1.0f, 1.0f, 0.0f });
+ e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });