- outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
- outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
+ outline_transform = glm::scale(glm::mat4(1.0f), glm::vec3(1.0002f));
+ outline_transform = chunk->Transform(world.Player().ChunkCoords());
+ outline_transform *= chunk->ToTransform(blkid);