- GLuint VertexArrayID;
- glGenVertexArrays(1, &VertexArrayID);
- glBindVertexArray(VertexArrayID);
-
- glGenBuffers(1, &vtx_buf);
- glBindBuffer(GL_ARRAY_BUFFER, vtx_buf);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vtx_coords), vtx_coords, GL_STATIC_DRAW);
-
- model.Position(glm::vec3(0, 0, -4));
- cam.Position(glm::vec3(0, 0, 4));
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+}