+ chunk.BlockAt(glm::vec3(0, 0, 0)) = Block(blockType[4]);
+ chunk.BlockAt(glm::vec3(0, 0, 1)) = Block(blockType[1]);
+ chunk.BlockAt(glm::vec3(1, 0, 0)) = Block(blockType[2]);
+ chunk.BlockAt(glm::vec3(1, 0, 1)) = Block(blockType[3]);
+ chunk.BlockAt(glm::vec3(2, 0, 0)) = Block(blockType[4]);
+ chunk.BlockAt(glm::vec3(2, 0, 1)) = Block(blockType[1]);
+ chunk.BlockAt(glm::vec3(3, 0, 0)) = Block(blockType[2]);
+ chunk.BlockAt(glm::vec3(3, 0, 1)) = Block(blockType[3]);
+ chunk.BlockAt(glm::vec3(2, 0, 2)) = Block(blockType[4]);
+ chunk.BlockAt(glm::vec3(2, 0, 3)) = Block(blockType[1]);
+ chunk.BlockAt(glm::vec3(3, 0, 2)) = Block(blockType[2]);
+ chunk.BlockAt(glm::vec3(3, 0, 3)) = Block(blockType[3]);
+ chunk.BlockAt(glm::vec3(1, 1, 0)) = Block(blockType[1]);
+ chunk.BlockAt(glm::vec3(1, 1, 1)) = Block(blockType[4]);
+ chunk.BlockAt(glm::vec3(2, 1, 1)) = Block(blockType[3]);
+ chunk.BlockAt(glm::vec3(2, 2, 1)) = Block(blockType[2]);
+ chunk.Invalidate();