outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
} else {
outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
} else {