+ float move_velocity;
+ float pitch_sensitivity;
+ float yaw_sensitivity;
+
+ BlockTypeRegistry blockType;
+
+ Camera cam;
+ Chunk chunk;
+ OutlineModel outline;
+
+ bool outline_visible;
+ glm::mat4 outline_transform;
+
+ glm::vec3 light_position;
+ glm::vec3 light_color;
+ float light_power;
+
+ GLuint m_handle;
+ GLuint v_handle;
+ GLuint mv_handle;