-
- void FillModel(const glm::vec3 &pos, Model &m) const {
- FillVBO(pos, m.vertices, m.colors, m.normals);
- m.Invalidate();
- }
-
-
- void FillOutlineVBO(
- std::vector<glm::vec3> &vertices,
- std::vector<glm::vec3> &colors
+ void FillOutlineModel(
+ OutlineModel &m,
+ const glm::vec3 &pos_offset = { 0, 0, 0 },
+ OutlineModel::Index idx_offset = 0