-, far_clip(100.0f)
-, projection(glm::perspective(fov, aspect, near_clip, far_clip))
-, view(glm::inverse(Transform()))
-, vp(projection) {
-
-}
-
-Camera::~Camera() {
+, far_clip(256.0f)
+, projection(glm::perspective(fov, aspect, near_clip, far_clip)) {