+ // all angles in radians (full circle = 2π)
+ float Pitch() const { return model.Pitch(); }
+ void Pitch(float p) { model.Pitch(p); UpdateView(); }
+ void RotatePitch(float delta) { model.RotatePitch(delta); UpdateView(); }
+ float Yaw() const { return model.Yaw(); }
+ void Yaw(float y) { model.Yaw(y); UpdateView(); }
+ void RotateYaw(float delta) { model.RotateYaw(delta); UpdateView(); }