+ void SetLight(int index, int level);
+ void SetLight(const Pos &pos, int level) { SetLight(ToIndex(pos), level); }
+ void SetLight(const Block::Pos &pos, int level) { SetLight(ToIndex(pos), level); }
+
+ int GetLight(int index) const;
+ int GetLight(const Pos &pos) const { return GetLight(ToIndex(pos)); }
+ int GetLight(const Block::Pos &pos) const { return GetLight(ToIndex(pos)); }
+
+ bool Intersection(
+ const Ray &ray,
+ const glm::mat4 &M,
+ float &dist
+ ) const {
+ return blank::Intersection(ray, Bounds(), M, &dist);
+ }
+