+
+class Generator;
+
+class ChunkLoader {
+
+public:
+ ChunkLoader(const BlockTypeRegistry &, const Generator &);
+
+ void Generate(const Chunk::Pos &from, const Chunk::Pos &to);
+
+ std::list<Chunk> &Loaded() { return loaded; }
+
+ Chunk *Loaded(const Chunk::Pos &);
+ bool Queued(const Chunk::Pos &);
+ bool Known(const Chunk::Pos &);
+ Chunk &ForceLoad(const Chunk::Pos &);
+
+ void Rebase(const Chunk::Pos &);
+ void Update();
+
+private:
+ Chunk::Pos base;
+
+ const BlockTypeRegistry ®
+ const Generator &gen;
+
+ std::list<Chunk> loaded;
+ std::list<Chunk::Pos> to_generate;
+ std::list<Chunk> to_free;
+
+ int load_dist;
+ int unload_dist;
+
+};
+