#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
#include "../model/Skeletons.hpp"
#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
#include "../model/Skeletons.hpp"
void Render(Viewport &) override;
void MergePlayerCorrection(std::uint16_t, const EntityState &);
void Render(Viewport &) override;
void MergePlayerCorrection(std::uint16_t, const EntityState &);