+ Skeletons skeletons;
+ IntervalTimer loop_timer;
+
+ struct PlayerHistory {
+ EntityState state;
+ int delta_t;
+ std::uint16_t packet;
+ PlayerHistory(EntityState s, int dt, std::uint16_t p)
+ : state(s), delta_t(dt), packet(p) { }
+ };
+ std::list<PlayerHistory> player_hist;