public:
explicit InteractiveState(MasterState &, std::uint32_t player_id);
World &GetWorld() noexcept { return world; }
Player &GetPlayer() noexcept { return player; }
public:
explicit InteractiveState(MasterState &, std::uint32_t player_id);
World &GetWorld() noexcept { return world; }
Player &GetPlayer() noexcept { return player; }