#include "InitialState.hpp"
#include "InteractiveState.hpp"
#include "../app/State.hpp"
#include "InitialState.hpp"
#include "InteractiveState.hpp"
#include "../app/State.hpp"
void On(const Packet::DespawnEntity &) override;
void On(const Packet::EntityUpdate &) override;
void On(const Packet::PlayerCorrection &) override;
void On(const Packet::DespawnEntity &) override;
void On(const Packet::EntityUpdate &) override;
void On(const Packet::PlayerCorrection &) override;