-
-private:
- /// flag entity as updated by given packet
- /// returns false if the update should be ignored
- bool UpdateEntity(std::uint32_t id, std::uint16_t seq);
- /// drop update information or given entity
- void ClearEntity(std::uint32_t id);
+ void On(const Packet::ChunkBegin &) override;
+ void On(const Packet::ChunkData &) override;
+ void On(const Packet::BlockUpdate &) override;
+ void On(const Packet::Message &) override;