- TextureIndex tex_index;
- master.GetEnv().loader.LoadShapes("default", shapes);
- master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index, shapes);
- master.GetEnv().loader.LoadModels("default", models, tex_index, shapes);
- interface.SetInventorySlots(block_types.size() - 1);
- chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+ res.Load(master.GetEnv().loader, "default");
+ interface.SetInventorySlots(res.block_types.size() - 1);
+ chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);