sounds.Load(master.GetEnv().loader, res.snd_index);
interface.SetInventorySlots(res.block_types.size() - 1);
chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
sounds.Load(master.GetEnv().loader, res.snd_index);
interface.SetInventorySlots(res.block_types.size() - 1);
chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);