+ if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) {
+ input.PushPlayerUpdate(time_skipped + world_dt);
+ time_skipped = 0;
+ packets_skipped = 0;
+ } else {
+ time_skipped += world_dt;
+ ++packets_skipped;
+ }
+ }
+ hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+ if (stat_timer.Hit()) {
+ hud.UpdateNetStats(master.NetStat());