, hud(master.GetEnv(), master.GetConfig(), player)
, manip(master.GetEnv().audio, sounds, player.GetEntity())
, input(world, player, master.GetClient())
, hud(master.GetEnv(), master.GetConfig(), player)
, manip(master.GetEnv().audio, sounds, player.GetEntity())
, input(world, player, master.GetClient())