: master(master)
, block_types()
, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
, world(block_types, master.GetWorldConf(), save)
, chunk_renderer(world, master.GetWorldConf().load.load_dist)
: master(master)
, block_types()
, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
, world(block_types, master.GetWorldConf(), save)
, chunk_renderer(world, master.GetWorldConf().load.load_dist)