float val = solidNoise(gen_pos);
if (val > solid_threshold) {
int type_val = int((typeNoise(gen_pos) + 1.0f) * solids.size()) % solids.size();
float val = solidNoise(gen_pos);
if (val > solid_threshold) {
int type_val = int((typeNoise(gen_pos) + 1.0f) * solids.size()) % solids.size();