glVertexAttribPointer(
which, // program location
gl_traits<T>::size, // element size
gl_traits<T>::type, // element type
glVertexAttribPointer(
which, // program location
gl_traits<T>::size, // element size
gl_traits<T>::type, // element type
- GL_FALSE, // normalize to [-1,1] or [0,1] for unsigned types
+ normalized, // normalize to [-1,1] or [0,1] for unsigned types