+void PrimitiveMesh::Buffer::OutlineBox(const AABB &box, const Color &color) {
+ Clear();
+ Reserve(8, 24);
+
+ vertices.emplace_back(box.min.x, box.min.y, box.min.z);
+ vertices.emplace_back(box.min.x, box.min.y, box.max.z);
+ vertices.emplace_back(box.min.x, box.max.y, box.min.z);
+ vertices.emplace_back(box.min.x, box.max.y, box.max.z);
+ vertices.emplace_back(box.max.x, box.min.y, box.min.z);
+ vertices.emplace_back(box.max.x, box.min.y, box.max.z);
+ vertices.emplace_back(box.max.x, box.max.y, box.min.z);
+ vertices.emplace_back(box.max.x, box.max.y, box.max.z);
+
+ colors.resize(8, color);
+
+ indices.assign({
+ 0, 1, 1, 3, 3, 2, 2, 0, // left
+ 4, 5, 5, 7, 7, 6, 6, 4, // right
+ 0, 4, 1, 5, 3, 7, 2, 6, // others
+ });
+}
+