-void Font::Render(const char *text, SDL_Color color, Texture &tex) const {
- SDL_Surface *srf = TTF_RenderUTF8_Blended(handle, text, color);
+void Font::Render(const char *text, Texture &tex) const {
+ SDL_Surface *srf = TTF_RenderUTF8_Blended(handle, text, { 0xFF, 0xFF, 0xFF, 0xFF });