- operator bool() const noexcept { return part_model; }
- const Model &GetModel() const noexcept { return *part_model; }
-
- const glm::vec3 &Position() const noexcept { return position; }
- void Position(const glm::vec3 &p) noexcept { position = p; }
-
- const glm::quat &Orientation() const noexcept { return orientation; }
- void Orientation(const glm::quat &o) noexcept { orientation = o; }
+ operator bool() const noexcept { return model; }
+ const Model &GetModel() const noexcept { return *model; }