- void LoadRect(
- float w, float h,
- const glm::vec2 &pivot = glm::vec2(0.0f),
- const glm::vec2 &tex_begin = glm::vec2(0.0f),
- const glm::vec2 &tex_end = glm::vec2(1.0f, 1.0f)
- );
+ void LoadRect(
+ float w, float h,
+ const glm::vec2 &pivot = glm::vec2(0.0f),
+ const glm::vec2 &tex_begin = glm::vec2(0.0f),
+ const glm::vec2 &tex_end = glm::vec2(1.0f, 1.0f)
+ );