- buf.colors.resize(shape.VertexCount(), { 1.0f, 0.25f, 0.5f });
- models[3].Update(buf);
- skeletons[3]->SetNodeModel(&models[3]);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.25f, 0.5f });
+ meshes[3].Update(buf);
+ skeletons[3]->SetNodeMesh(&meshes[3]);