+ {
+ CuboidShape shape(skeletons[3]->Bounds());
+ buf.Clear();
+ shape.Vertices(buf, 2.0f);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.25f, 0.5f });
+ models[3].Update(buf);
+ skeletons[3]->SetNodeModel(&models[3]);
+ }