+#include "model.hpp"
+
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtx/euler_angles.hpp>
+#include <glm/gtx/transform.hpp>
+
+
+namespace blank {
+
+Model::Model()
+: position(0, 0, 0)
+, pitch(0)
+, yaw(0) {
+
+}
+
+Model::~Model() {
+
+}
+
+
+glm::mat4 Model::Transform() const {
+ return glm::translate(position) * glm::eulerAngleYX(yaw, pitch);
+}
+
+}