void WritePredictedState(const EntityState &) noexcept;
void ReadPredictedState(EntityState &) const noexcept;
void WriteMovement(const glm::vec3 &) noexcept;
void ReadMovement(glm::vec3 &) const noexcept;
void WritePredictedState(const EntityState &) noexcept;
void ReadPredictedState(EntityState &) const noexcept;
void WriteMovement(const glm::vec3 &) noexcept;
void ReadMovement(glm::vec3 &) const noexcept;