+void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
+ Write(player.ChunkCoords(), 0);
+ Write(player.Position(), 12);
+ Write(player.Velocity(), 24);
+ Write(player.Orientation(), 36);
+ Write(player.AngularVelocity(), 52);
+}
+
+void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
+ glm::ivec3 chunk_coords(0);
+ glm::vec3 pos;
+ glm::vec3 vel;
+ glm::quat rot;
+ glm::vec3 ang;
+
+ Read(chunk_coords, 0);
+ Read(pos, 12);
+ Read(vel, 24);
+ Read(rot, 36);
+ Read(ang, 52);
+
+ player.Position(chunk_coords, pos);
+ player.Velocity(vel);
+ player.Orientation(rot);
+ player.AngularVelocity(ang);
+}
+