+void Packet::Payload::Read(EntityState &state, const glm::ivec3 &base, size_t off) const noexcept {
+ ReadPackB(state.pos.chunk, off);
+ ReadPackU(state.pos.block, off + 3);
+ Read(state.velocity, off + 9);
+ Read(state.orient, off + 21);
+ ReadPackN(state.pitch, off + 29);
+ ReadPackN(state.yaw, off + 31);
+ state.pos.chunk += base;
+ state.pos.block *= ExactLocation::fscale;
+ state.pitch *= PI_0p5;
+ state.yaw *= PI;
+}
+
+void Packet::Payload::WritePackB(const glm::ivec3 &val, size_t off) noexcept {
+ Write(int8_t(val.x), off);
+ Write(int8_t(val.y), off + 1);
+ Write(int8_t(val.z), off + 2);
+}
+
+void Packet::Payload::ReadPackB(glm::ivec3 &val, size_t off) const noexcept {
+ int8_t conv = 0;
+ Read(conv, off);
+ val.x = conv;
+ Read(conv, off + 1);
+ val.y = conv;
+ Read(conv, off + 2);
+ val.z = conv;
+}
+
+void Packet::Payload::WritePackN(float val, size_t off) noexcept {
+ int16_t raw = glm::clamp(glm::round(val * 32767.0f), -32767.0f, 32767.0f);
+ Write(raw, off);
+}
+
+void Packet::Payload::ReadPackN(float &val, size_t off) const noexcept {
+ int16_t raw = 0;
+ Read(raw, off);
+ val = raw * (1.0f/32767.0f);
+}
+
+void Packet::Payload::WritePackN(const glm::vec3 &val, size_t off) noexcept {
+ WritePackN(val.x, off);
+ WritePackN(val.y, off + 2);
+ WritePackN(val.z, off + 4);
+}
+
+void Packet::Payload::ReadPackN(glm::vec3 &val, size_t off) const noexcept {
+ ReadPackN(val.x, off);
+ ReadPackN(val.y, off + 2);
+ ReadPackN(val.z, off + 4);
+}
+
+void Packet::Payload::WritePackU(float val, size_t off) noexcept {
+ uint16_t raw = glm::clamp(glm::round(val * 65535.0f), 0.0f, 65535.0f);
+ Write(raw, off);
+}
+
+void Packet::Payload::ReadPackU(float &val, size_t off) const noexcept {
+ uint16_t raw = 0;
+ Read(raw, off);
+ val = raw * (1.0f/65535.0f);
+}
+
+void Packet::Payload::WritePackU(const glm::vec3 &val, size_t off) noexcept {
+ WritePackU(val.x, off);
+ WritePackU(val.y, off + 2);
+ WritePackU(val.z, off + 4);
+}
+
+void Packet::Payload::ReadPackU(glm::vec3 &val, size_t off) const noexcept {
+ ReadPackU(val.x, off);
+ ReadPackU(val.y, off + 2);
+ ReadPackU(val.z, off + 4);
+}
+
+
+void Packet::Login::WritePlayerName(const string &name) noexcept {
+ WriteString(name, 0, 32);
+}
+
+void Packet::Login::ReadPlayerName(string &name) const noexcept {
+ ReadString(name, 0, 32);
+}
+
+void Packet::Join::WritePlayer(const Entity &player) noexcept {
+ Write(player.ID(), 0);
+ Write(player.GetState(), 4);
+}
+
+void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
+ Read(id, 0);
+}
+
+void Packet::Join::ReadPlayerState(EntityState &state) const noexcept {
+ Read(state, 4);
+}
+
+void Packet::Join::WriteWorldName(const string &name) noexcept {
+ WriteString(name, 46, 32);
+}
+
+void Packet::Join::ReadWorldName(string &name) const noexcept {
+ ReadString(name, 46, 32);
+}
+
+void Packet::PlayerUpdate::WritePredictedState(const EntityState &state) noexcept {
+ Write(state, 0);
+}
+
+void Packet::PlayerUpdate::ReadPredictedState(EntityState &state) const noexcept {
+ Read(state, 0);
+}
+
+void Packet::PlayerUpdate::WriteMovement(const glm::vec3 &mov) noexcept {
+ WritePackN(mov, 42);
+}
+
+void Packet::PlayerUpdate::ReadMovement(glm::vec3 &mov) const noexcept {
+ ReadPackN(mov, 42);
+}
+
+void Packet::PlayerUpdate::WriteActions(uint8_t actions) noexcept {
+ Write(actions, 48);
+}
+
+void Packet::PlayerUpdate::ReadActions(uint8_t &actions) const noexcept {
+ Read(actions, 48);
+}
+
+void Packet::PlayerUpdate::WriteSlot(uint8_t slot) noexcept {
+ Write(slot, 49);
+}
+
+void Packet::PlayerUpdate::ReadSlot(uint8_t &slot) const noexcept {
+ Read(slot, 49);
+}
+
+void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
+ Write(e.ID(), 0);
+ if (e.GetModel()) {
+ Write(e.GetModel().GetModel().ID(), 4);
+ } else {
+ Write(uint32_t(0), 4);