Write(entity.ID(), off);
Write(entity.GetState(), off + 4);
}
void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
Write(entity.ID(), off);
Write(entity.GetState(), off + 4);
}
void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {