+ world.SetTile(Vector<int>(3, 8), Tile(0));
+ world.SetTile(Vector<int>(2, 9), Tile(0));
+ world.SetTile(Vector<int>(3, 9), Tile(0));
+
+ Character player;
+ player.bounds = AABB(0, 0, 2, 3);
+ player.vbox = AABB(.1, 0, 1.8, 3);
+ player.hbox = AABB(0, .1, 2, 1.8);
+ player.arm = AABB(.5, 1.4, 1, .5);
+ player.armOrigin = Vector<float>(1.4, 1.65);
+ //player.armAngle = 1;
+ player.Move(Vector<float>(5, 0));
+ world.AddEntity(player);
+
+ Entity mob;
+ mob.bounds = AABB(0, 0, 2, 1.5);
+ mob.vbox = mob.bounds;
+ mob.hbox = mob.bounds;
+ mob.Move(Vector<float>(1, 0));
+ world.AddEntity(mob);