Connection &GetConnection() noexcept { return conn; }
bool Disconnected() const noexcept { return conn.Closed(); }
Connection &GetConnection() noexcept { return conn; }
bool Disconnected() const noexcept { return conn.Closed(); }
const Model *player_model;
std::list<SpawnStatus> spawns;
unsigned int confirm_wait;
const Model *player_model;
std::list<SpawnStatus> spawns;
unsigned int confirm_wait;