, server(config.net, world, ws)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
generator.Scan();
skeletons.LoadHeadless();
, server(config.net, world, ws)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
generator.Scan();
skeletons.LoadHeadless();