- env.loader.LoadBlockTypes("default", block_types, tex_index);
- skeletons.LoadHeadless();
- spawner.LimitSkeletons(1, skeletons.Size());
+ env.loader.LoadShapes("default", shapes);
+ env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
+ generator.LoadTypes(block_types);
+ skeletons.Load(shapes);
+ spawner.LimitSkeletons(1, skeletons.size());
+ spawner.LoadTextures(tex_index);