void ClientConnection::QueueUpdate(SpawnStatus &status) {
// don't send updates while spawn not ack'd or despawn sent
if (status.spawn_pack == -1 && status.despawn_pack == -1) {
void ClientConnection::QueueUpdate(SpawnStatus &status) {
// don't send updates while spawn not ack'd or despawn sent
if (status.spawn_pack == -1 && status.despawn_pack == -1) {