+ // TODO: batch chunk changes
+ auto pack = Packet::Make<Packet::BlockUpdate>(GetPacket());
+ pack.WriteChunkCoords(chunk.Position());
+ pack.WriteBlockCount(uint32_t(1));
+ pack.WriteIndex(index, 0);
+ pack.WriteBlock(chunk.BlockAt(index), 0);
+ GetPacket().len = sizeof(Packet::Header) + Packet::BlockUpdate::GetSize(1);
+ for (ClientConnection &client : clients) {
+ if (client.ChunkInRange(chunk.Position())) {
+ client.Send();
+ }
+ }
+}
+
+void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) {
+ auto pack = Packet::Make<Packet::Message>(serv_pack);
+ pack.WriteType(type);
+ pack.WriteReferral(ref);
+ pack.WriteMessage(msg);
+ serv_pack.len = sizeof(Packet::Header) + Packet::Message::GetSize(msg);
+ SendAll();
+}
+
+void Server::SendAll() {
+ for (ClientConnection &client : clients) {
+ client.GetConnection().Send(serv_pack, serv_sock);
+ }