-void CuboidShape::Outline(std::vector<glm::vec3> &out, const glm::vec3 &pos) const {
- out.reserve(24);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z);
- out.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z);
+
+StairShape::StairShape(const AABB &bb, const glm::vec2 &clip)
+: Shape()
+, top({ { bb.min.x, clip.y, bb.min.z }, { bb.max.x, bb.max.y, clip.x } })
+, bot({ bb.min, { bb.max.x, clip.y, bb.max.z } }) {
+ SetShape({
+ { top.min.x, top.min.y, top.max.z }, // front, upper
+ { top.max.x, top.min.y, top.max.z },
+ { top.min.x, top.max.y, top.max.z },
+ { top.max.x, top.max.y, top.max.z },
+ { bot.min.x, bot.min.y, bot.max.z }, // front, lower
+ { bot.max.x, bot.min.y, bot.max.z },
+ { bot.min.x, bot.max.y, bot.max.z },
+ { bot.max.x, bot.max.y, bot.max.z },
+ { bot.min.x, bot.min.y, bot.min.z }, // back
+ { bot.min.x, top.max.y, bot.min.z },
+ { top.max.x, bot.min.y, bot.min.z },
+ { top.max.x, top.max.y, bot.min.z },
+ { top.min.x, top.max.y, top.min.z }, // top, upper
+ { top.min.x, top.max.y, top.max.z },
+ { top.max.x, top.max.y, top.min.z },
+ { top.max.x, top.max.y, top.max.z },
+ { bot.min.x, bot.max.y, top.max.z }, // top, lower
+ { bot.min.x, bot.max.y, bot.max.z },
+ { bot.max.x, bot.max.y, top.max.z },
+ { bot.max.x, bot.max.y, bot.max.z },
+ { bot.min.x, bot.min.y, bot.min.z }, // bottom
+ { bot.max.x, bot.min.y, bot.min.z },
+ { bot.min.x, bot.min.y, bot.max.z },
+ { bot.max.x, bot.min.y, bot.max.z },
+ { top.min.x, top.min.y, top.min.z }, // left, upper
+ { top.min.x, top.min.y, top.max.z },
+ { top.min.x, top.max.y, top.min.z },
+ { top.min.x, top.max.y, top.max.z },
+ { bot.min.x, bot.min.y, bot.min.z }, // left, lower
+ { bot.min.x, bot.min.y, bot.max.z },
+ { bot.min.x, bot.max.y, bot.min.z },
+ { bot.min.x, bot.max.y, bot.max.z },
+ { top.max.x, top.min.y, top.min.z }, // right, upper
+ { top.max.x, top.max.y, top.min.z },
+ { top.max.x, top.min.y, top.max.z },
+ { top.max.x, top.max.y, top.max.z },
+ { bot.max.x, bot.min.y, bot.min.z }, // right, lower
+ { bot.max.x, bot.max.y, bot.min.z },
+ { bot.max.x, bot.min.y, bot.max.z },
+ { bot.max.x, bot.max.y, bot.max.z },
+ }, {
+ { 0.0f, 0.0f, 1.0f }, // front x2
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, -1.0f }, // back
+ { 0.0f, 0.0f, -1.0f },
+ { 0.0f, 0.0f, -1.0f },
+ { 0.0f, 0.0f, -1.0f },
+ { 0.0f, 1.0f, 0.0f }, // top x2
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, -1.0f, 0.0f }, // bottom
+ { 0.0f, -1.0f, 0.0f },
+ { 0.0f, -1.0f, 0.0f },
+ { 0.0f, -1.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f }, // left x2
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { -1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f }, // right x2
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ }, {
+ 0, 1, 2, 2, 1, 3, // front, upper
+ 4, 5, 6, 6, 5, 7, // front, lower
+ 8, 9, 10, 10, 9, 11, // back
+ 12, 13, 14, 14, 13, 15, // top, upper
+ 16, 17, 18, 18, 17, 19, // top, lower
+ 20, 21, 22, 22, 21, 23, // bottom
+ 24, 25, 26, 26, 25, 27, // left, upper
+ 28, 29, 30, 30, 29, 31, // left, lower
+ 32, 33, 34, 34, 33, 35, // right, upper
+ 36, 37, 38, 38, 37, 39, // right, lower
+ });
+ SetOutline({
+ { bot.min.x, bot.min.y, bot.min.z }, // bottom
+ { bot.max.x, bot.min.y, bot.min.z },
+ { bot.min.x, bot.min.y, bot.max.z },
+ { bot.max.x, bot.min.y, bot.max.z },
+ { bot.min.x, bot.max.y, top.max.z }, // middle
+ { bot.max.x, bot.max.y, top.max.z },
+ { bot.min.x, bot.max.y, bot.max.z },
+ { bot.max.x, bot.max.y, bot.max.z },
+ { top.min.x, top.max.y, top.min.z }, // top
+ { top.max.x, top.max.y, top.min.z },
+ { top.min.x, top.max.y, top.max.z },
+ { top.max.x, top.max.y, top.max.z },
+ }, {
+ 0, 1, 1, 3, 3, 2, 2, 0, // bottom
+ 4, 5, 5, 7, 7, 6, 6, 4, // middle
+ 8, 9, 9, 11, 11, 10, 10 , 8, // top
+ 0, 8, 4, 10, 2, 6, // verticals, btf
+ 1, 9, 5, 11, 3, 7,
+ // 5, 8, 7, 10,
+ // 1, 9, 3, 11,
+ });