- void Vertices(
- std::vector<glm::vec3> &vertex,
- std::vector<glm::vec3> &normal,
- std::vector<Model::Index> &index,
- const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f },
- Model::Index idx_offset = 0
- ) const override;
-
- void Outline(
- std::vector<glm::vec3> &vertex,
- std::vector<OutlineModel::Index> &index,
- const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f },
- OutlineModel::Index idx_offset = 0
- ) const override;
-